Guild Wars Support Forum » Notices and Announcements » June 21, 2012: Update Notes
Stephane Lo Prestisprite
  • Location: US
  • Profession: E

Festival Update

  • Made preparations for this year’s Dragon Festival, which begins on Thursday, June 28th, at noon PDT (GMT-7) and ends on Sunday, July 1st, at 11:59 p.m. PDT (GMT-7).
  • Noblewoman Sun Li now appears in Shing Jea Monastery and grants one Imperial Mask Token to players who complete her quest.
  • Imperial Supply Master Kagno now exchanges Imperial Mask Tokens for festival masks from years past.
  • Emperor Kisu no longer distributes festival masks during the final event.
  • Increased rewards for participation during the final event.

Skill Changes

Dervish

  • Avatar of Dwayna: changed functionality to: “Whenever you use a Dervish attack skill, you lose 1 hex.”
  • Avatar of Dwayna (PvP): changed functionality to: “Whenever you use a Dervish attack skill, you lose 1 hex.”

Mesmer

  • Crippling Anguish (PvP): increased Energy cost to 15.
  • Ethereal Burden: increased casting time to 1.5 seconds; decreased Energy gain to 10…18.
  • Kitah’s Burden: increased casting time to 1.5 seconds; decreased Energy gain to 10…18.
  • Leech Signet: increased recharge to 30 seconds.
  • Web of Disruption (PvP): split for PvP; increased Energy cost to 10.

Warrior

  • Forceful Blow: increased adrenaline cost to 5; reduced damage to 10…30.
Stephane Lo Prestisprite
  • Location: US
  • Profession: E

Following yesterday’s update, the community asked questions about the introduction of the two new NPCs (Kagno and Sun Li) and we thought that we’d give you more details about them:

  • Sun Li and Kagno will appear at the start of the Dragon Festival and be available for one week after it ends.
  • Sun Li’s quest will reward one Imperial Mask Token, and it can be completed once per account each year.
  • Kagno will offer hats from past Dragon Festivals and the Day of the Tengu but not other holidays.
  • Kagno will also offer an item for those who already have all the hats he carries.

Live Team Leader Designer John Stumme would also like to provide some background and further explanation about this change:

“This isn’t just a change that we’re making for the Dragon Festival, but also for other hat-related festivals going forward. What it comes down to is simply that, moving forward, we aren’t going to have art resources to make new hats for festivals anymore. At some point, we had to consider a break with tradition and put out the first festival that doesn’t include something new.

The easy way to handle it would have been to release with last year’s hats, and essentially have the festival go untouched. This would have generated confusion along the way—was it a bug that the new hats weren’t added? etc. So we weighed our options, and decided that being able to offer this was better than offering nothing. That’s why players will be able to get hats from years prior, at the rate of one per year during each respective festival.

Those items have been exclusive for years. If you haven’t gotten enjoyment out of your pumpkin head by now, then it isn’t really the item that you love – it’s the fact that someone else doesn’t have it. A hat is an item that is bound to your character, and the prestige associated relies on standing in an outpost and hoping that someone notices your character. I feel more comfortable offering up items like these than I do offering exclusives that convey tangible benefits, or undermine the spirit in which they were given. Festivals are a reason for players to get together and have fun in the game, and the hat is a nice bonus/reason for being there. With some of our holidays (Halloween, Wintersday), being there for those finales isn’t always possible, and we’ve made a few changes to make some of them more accessible. But there’s been no shortage of people asking to have a way to get hats from years prior.

I didn’t want to make a decision like this unless it was the best one available to us, and the good of it outweighed the bad. I’m not sure that there’s really a right answer when it comes to having to present players a ramp down in the game – the best that we can do is try to be as graceful and considerate in it as we can be."